• Shields, S. (CM) – Procedural, Player-Centric Game Balancing

    Merrill College College Office, Santa Cruz, CA
    Hybrid Event

    Game balance is a term widely used among players, researchers, and designers of games. It is a concept that feels vitally important to how we make and play games – but when we try to define it or implement it, we seldom get the same definition twice. Balance appears differently to whoever is judging it, […]

  • Xu, Y. (CSE) – Right Place, Right Time: Accelerating Edge Computation on Modern Heterogeneous SoCs

    Engineering 2 Engineering 2 1156 High Street, Santa Cruz, CA
    Hybrid Event

    Modern edge computing increasingly relies on heterogeneous System-on-Chip (SoC) architectures. These chips tightly integrate general-purpose CPUs with various specialized accelerators, including GPUs, FPGAs, and AI accelerators, all under a shared memory architecture. Although these shared-memory SoCs enable more efficient communication and data sharing between different processing units, they are notoriously difficult to program and tune […]

  • Hendawy, M. (CM) – Autonoming Child Online Safety in the Age of AI: From Control to Digital Co-Agency Across Cultures

    Virtual Event

    Children’s lives are now inextricably linked with AI-driven digital systems that shape learning, social interaction, and development. This has elevated child online safety to a central concern for families, policymakers, and educators. This makes Child online safety a wicked socio-technical problem, emerging from the complex interplay of social norms, platform incentives, cultural expectations, and rapidly […]

  • Robbins, A. (ECE) – How to train your organoid: goal-directed learning in biological neural networks

    Hybrid Event

    Artificial neural networks can now learn to play games, control robots, generate language, and solve complicated reasoning tasks, yet we still lack a clear understanding of how to directly guide learning in biological neural networks. We show that brain organoids can learn to solve a fundamental control task, balancing an inverted pendulum, through closed-loop electrophysiology. […]

  • Harrison, D. (CS) – Multi-Level Control in Neural Dialogue Generation: Style, Semantics, and Selection through Over-Generation and Ranking

    End-to-end neural generation models have largely displaced the modular architectures that once gave dialogue system designers explicit control over what is said and how it is said. While these models produce fluent text, they collapse content planning, sentence planning, and surface realization into a single undifferentiated decoding step, sacrificing the controllable structure that earlier systems […]

  • Mashhadi, N. (CSE) – Compositional, Clinically Conditioned, and Confound-Aware Deep Learning for Alzheimer’s Disease Neuroimaging

    Virtual Event

    Alzheimer’s disease (AD) is a progressive neurodegenerative disorder and a leading cause of dementia. Neuroimaging and clinical biomarkers can reveal early disease changes, but building reliable machine learning models is difficult because data come from different scanners and sites, some modalities are missing, labeled cohorts are limited, and factors such as age and scanner/site effects […]

  • Fan, Y. (CSE) – Building Human-Centered Multimodal AI Agents

    Virtual Event

    As multimodal artificial intelligence systems become increasingly embedded in everyday technology, there is a growing need to design human-centered AI agents that support and amplify human capabilities rather than replace them. This dissertation investigates how to build human-centered multimodal AI agents, framing human-centeredness as an agent-level objective that requires both accessible, assistive interaction and reliable, […]

  • Wang, H. (CSE) – Accelerating RTL Simulation with Specialized Graph Partitioners

    Jack Baskin Engineering Baskin Engineering 1156 High Street, Santa Cruz, CA

    Register transfer level (RTL) simulation is an invaluable tool for developing, debugging, verifying, and validating hardware designs. However, the performance of RTL simulation has long been a limiting factor in industry. Despite the inherent parallelism of hardware, current RTL simulators have not achieved practical performance gains due to fundamental challenges in communication, synchronization, memory bandwidth, […]

  • Teng, Z. (CM) – Visualizing Player Processes: Towards Design Guidelines for Interactive Process Visualization Tools in Game Analytics

    Virtual Event

    Game analysts face a significant challenge in understanding problem-solving and decision-making processes from the vast and complex sequential data generated by modern video games. Existing visualization tools often fail to adequately support the exploration, suffering from issues of visual clutter, inflexible cohort construction, and a lack of interactive depth. To address this gap, this dissertation […]

  • 2026 Right Livelihood International Conference

    Hybrid Event

    The Right Livelihood International Conference is a four-week global conference exploring how education can strengthen democracy, collective intelligence, and just futures. Bringing together Right Livelihood Laureates, students, faculty, and community partners across continents, the conference combines asynchronous learning with participatory dialogue and collaborative action. Rather than advocating specific outcomes, the conference positions education as a democratic […]