CM Seminar – “From Sibelius to Game: Crafting Adaptive Music for ‘Kingdom Come: Deliverance’”
Presented by: Adam Sporka Description: “This talk explores the technical and creative processes behind the music of Kingdom Come: Deliverance II, where I served as a music programmer, and soundtrack contributor. Using our proprietary Sequence Music Engine and music logic module, we authentically scored the game’s 1400s Bohemia setting with segment-based adaptive music driven by in-game variables. […]