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DTSTART;TZID=America/Los_Angeles:20260604T130000
DTEND;TZID=America/Los_Angeles:20260604T150000
DTSTAMP:20260526T193652Z
CREATED:20260526T193652Z
LAST-MODIFIED:20260526T193652Z
UID:10014872-1780578000-1780585200@events.ucsc.edu
SUMMARY:Lietz\, R. (CM) - Reflecting on Failure: Designing and Evaluating Archetype Profiles as a Tool for Self-Reflection
DESCRIPTION:Self-reflection holds significant potential for learning\, behavior change\, and emotional processing\, yet designing technologies that effectively support it remains challenging\, particularly when reflection involves difficult experiences such as failure. Most current technologies avoid negative experiences altogether\, leaving users without support at precisely the moments when reflection could be most valuable.\nThis dissertation investigates how technology can better support self-reflection through three mixed-methods studies. The first examines how people experience and reflect on failure\, revealing how identity\, self-blame\, and emotional avoidance create barriers to productive reflection. These findings informed an iterative design process through which archetype profiles emerged as a promising reflective format. The second study evaluated archetype profiles against standard graph-based visualizations\, finding that the quiz-profile sequence effectively scaffolded reflection by supporting emotional re-engagement followed by cognitive reframing. The third study extended this work into a collaborative context\, examining archetype profiles derived from sleep tracking data as shareable artifacts for social reflection. Across these studies\, this dissertation contributes empirical insights into reflection on failure and design knowledge about archetype profiles as a reflective format. \nEvent Host: Rebecca Lietz\, Ph.D. Candidate\, Computational Media \nAdvisor: Steve Whittaker \nZoom: https://ucsc.zoom.us/j/7855885795?pwd=RS9mWXhQOXNyNmRVSzQrd1MzamJVQT09 \nPasscode: 172404
URL:https://events.ucsc.edu/event/lietz-r-cm-reflecting-on-failure-designing-and-evaluating-archetype-profiles-as-a-tool-for-self-reflection/
LOCATION:Silicon Valley Campus\, 3175 Bowers Avenue\, Santa Clara\, CA\, 95054\, United States
CATEGORIES:Ph.D. Presentations
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END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20260604T093000
DTEND;TZID=America/Los_Angeles:20260604T113000
DTSTAMP:20260526T174336Z
CREATED:20260526T174336Z
LAST-MODIFIED:20260526T174336Z
UID:10014869-1780565400-1780572600@events.ucsc.edu
SUMMARY:Xie\, Y. (CM) - Crop Circles of Play: Forces and Formation in the Dyadic Magic Circle
DESCRIPTION:Cooperative two-player play produces distinctive social experiences between players: intimacy\, trust\, cooperation\, communitas. Since Huizinga\, the frame within which these experiences arise has been called the Magic Circle: a temporarily-set-apart space through which play does its social work. It has been a central organizing concept across game studies\, performance theory\, and HCI because it points to a basic human capacity: the way play transforms activity that\, on its own\, would mean nothing into shared experiences of intimacy\, trust\, and communitas. Yet a century on\, after generations of theoretical elaboration and equally vigorous contestation\, the Magic Circle remains theoretically rich but empirically elusive\, invoked by Huizinga\, Goffman\, Stenros\, and others but never located in observable interaction. Locating it empirically would let us observe what shapes any given Magic Circle and how that shape develops over the course of play: the game itself\, each player’s prior experience with games and streams\, the histories they bring to each other\, and whatever else is pressing on the shared frame. It would help explain why two dyads playing the same game produce different experiences\, a particular concern for educational games\, serious games\, and art games that aim to deliver a specific message or outcome to players. This proposal argues that the dyadic Magic Circle becomes observable when two players meet over a shared game and must negotiate their individual senses of “what this play is” into a shared frame. It treats this negotiated frame as a Crop Circle: a pattern pressed into recorded interaction by forces (player pulls\, designer prescriptions\, external audiences)\, reconstructable through close multimodal reading. The proposal therefore asks: where\, in the recorded interaction of dyadic play\, can the negotiated Magic Circle be caught taking shape\, and what does its observable form reveal about how a designed game becomes a lived experience between two people? \nThis proposal examines the dyadic Magic Circle through five connected studies. Study 1 conducts a PRISMA systematic review of two-player game scholarship in the ACM Digital Library\, showing that the field has already documented Magic Circle phenomena and closely related interactional dynamics without naming them as such. Study 2 applies Interaction Analysis (Jordan and Henderson\, 1995) to publicly available stream footage of two-player cooperative gameplay performed for an external audience. Study 3 conducts a controlled lab study of dyadic cooperative gameplay\, using multimodal recording and post-session stimulated recall to capture the negotiated Magic Circle under private play conditions. Study 4 conducts a comparative reading of the Study 2 and Study 3 corpora to examine how the audience-versus-private frame\, as an external force\, imprints on the dyadic Magic Circle. Finally\, Study 5 reads across Studies 1-4 to identify what gives the Magic Circle its “magic”: the configurations of force and trace that produce the distinctive social experiences a century of play scholarship has been chasing\, and to articulate “design for the Magic Circle\, not for the experience” as a generative principle for cooperative game design. \nEvent Host: Yi Xie\, Ph.D. Student\, Computational Media \nAdvisor: Elin Carstensdottir \nZoom: https://ucsc.zoom.us/j/94258671135?pwd=qEkTZAQKI5avLf060hOycY1hgER2tX.1 \nPasscode: 650205
URL:https://events.ucsc.edu/event/xie-y-cm-crop-circles-of-play-forces-and-formation-in-the-dyadic-magic-circle/
CATEGORIES:Ph.D. Presentations
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BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20260601T123000
DTEND;TZID=America/Los_Angeles:20260601T133000
DTSTAMP:20260526T191332Z
CREATED:20260526T191332Z
LAST-MODIFIED:20260526T191332Z
UID:10014871-1780317000-1780320600@events.ucsc.edu
SUMMARY:CM Seminar - Alex Olwal\, "Human-Centered Augmentation: Interacting with Matter\, Humans\, and Machines"
DESCRIPTION:Presented by: Alex Olwal \nDescription: “In this talk\, I will share my perspectives on the evolution and future of human-centered augmentation\, through the lens of two decades of research and development. Drawing from experiences across academia and industry\, I will discuss insights from having led projects in augmented reality\, accessibility\, electronic textiles\, novel sensing and displays\, and their implications for emerging AI-augmented interfaces.” \nBio: Alex Olwal is a research scientist and engineering leader focused on interaction technology and human augmentation. During his tenure at Google\, he founded the Interaction Lab and Biointerfaces team \, and tech transferred accessibility-focused language glasses to the Augmented Reality product organization\, where he established the Augmented Language Team. As an engineering manager in the product organization\, he evolved his team’s scope to deliver Human-AI language capabilities\, including speech perception\, natural language understanding\, real-time translation and captions\, and generative AI. The team’s conversational AI experiences for AR glasses were a key feature in the Google I/O 2022 keynote. Alex’s research has spanned augmented reality\, ubiquitous computing\, wearables\, and accessibility\, often leveraging novel opportunities in display technology\, sensing\, soft electronics\, and machine intelligence. He is passionate about impactful problems that can be addressed through Human-AI interfaces\, real-time interaction techniques and transformative applications. \nPreviously\, Alex conducted research at MIT Media Lab as a postdoctoral fellow after receiving his Ph.D. from KTH Royal Institute of Technology\, with research conducted at Columbia University\, UC Santa Barbara\, and Microsoft Research (research internship). He has held faculty positions at Stanford University\, Rhode Island School of Design\, and KTH. \nWebsite: www.olwal.com \nHosted by: Professor Katherine Isbister \nWhen: Monday\, June 1\, 2026 from 12:30PM to 1:30PM \nLocation:  \nIN-PERSON @ UCSC Main Campus\, E2-280. \nViewing room @ SVC 3212. \nLUNCH WILL BE PROVIDED AT BOTH LOCATIONS! Faculty and students are highly encouraged to attend. \nZoom info: \nhttps://ucsc.zoom.us/j/97081260699?pwd=eyt5f4CAEHHLQWBhdaLA693T3gecaj.1\nMeeting ID: 970 8126 0699\nPasscode: 047011
URL:https://events.ucsc.edu/event/cm-seminar-alex-olwal-human-centered-augmentation-interacting-with-matter-humans-and-machines/
LOCATION:Engineering 2\, Engineering 2 1156 High Street\, Santa Cruz\, CA\, 95064
CATEGORIES:Lectures & Presentations,Seminars
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END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20260527T090000
DTEND;TZID=America/Los_Angeles:20260527T110000
DTSTAMP:20260515T163555Z
CREATED:20260515T163555Z
LAST-MODIFIED:20260515T163555Z
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SUMMARY:Baskaran\, D. (CM) - More than Just Fun: Exploring Meaningful Play\, Communities of Play\, and Relatedness of Play
DESCRIPTION:Play is often seen as a form of entertainment\, leisure\, or childhood development. However\, it also acts as a meaningful experience that shapes how people connect with others and interact with the world around them throughout their lives. Prior work on meaningful play and communities of play has mainly focused on individual experiences and participation\, giving less attention to how meaning is socially co-constructed through playful interactions and to how these experiences contribute to relatedness\, or the human need to feel connected to and belong with others\, across physical\, digital\, and hybrid environments. \nUsing qualitative methods\, this dissertation proposal explores how meaningful play is collectively constructed within communities of play and how it shapes relatedness among members. This work positions meaningful play as a socially and technologically embedded relational phenomenon rather than solely an individual experience. Across case studies of PlayStation trophy hunting\, Pokémon Nuzlocke\, LEGO\, and theme park communities of play\, this research explores how meaningful play within these communities contributes to relatedness among members. Ultimately\, this dissertation proposal aims to advance a more holistic understanding of play as a process through which people build shared meaning\, connection\, and belonging in increasingly digital and hybrid social spaces. \n  \nEvent Host: Derusha Baskaran\, Ph.D. Student\, Computational Media \nAdvisor: Kathryn Ringland \n  \nZoom: https://ucsc.zoom.us/j/96290198842?pwd=xtoEw1aIa2fciTbhr6eB9s3PqbWGdF.1 \nPasscode: 404425
URL:https://events.ucsc.edu/event/baskaran-d-cm-more-than-just-fun-exploring-meaningful-play-communities-of-play-and-relatedness-of-play/
CATEGORIES:Ph.D. Presentations
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LOCATION:
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20260526T110000
DTEND;TZID=America/Los_Angeles:20260526T130000
DTSTAMP:20260515T174024Z
CREATED:20260515T173857Z
LAST-MODIFIED:20260515T174024Z
UID:10014644-1779793200-1779800400@events.ucsc.edu
SUMMARY:Liu\, P. (CM) - Reimagining Workplace Concern Reporting: From Emotional Harm to Co-Designed Futures
DESCRIPTION:Workplace concern reporting infrastructure\, including human resources (HR) portals\, grievance procedures\, and whistleblower hotlines\, is the formal channel through which employees in most organizations raise concerns about harassment\, discrimination\, and retaliation. Yet existing research consistently finds that these systems fail the employees they are meant to protect: reports stall\, concerns get filtered\, retaliation occurs\, and marginalized employees face disproportionate risk. This dissertation examines workplace concern reporting as relational\, emotional\, and processual rather than procedural and discrete\, and pursues this account through three studies. Study 1\, drawing on semi-structured interviews with 12 HR professionals and 10 employees in California\, develops the concept of emotional re-victimization to describe how reporting infrastructure produces additional harm at multiple stages of the reporting process. Study 2 returns to the same corpus with a different theoretical lens to develop the concept of buffer spaces: intermediary practices through which employees navigate the gap between informal sense-making and formal escalation. Study 3 will move the dissertation from diagnostic to practical work in two phases. Phase 1 uses speculative co-design with employees and HR professionals to surface what each group would build if they could redesign concern reporting infrastructure together. Phase 2 translates design directions from Phase 1 into prototypes\, iterated with participants across both groups to develop design artifacts that have been shaped by the people who would use them. The dissertation as a whole moves from documenting harm\, through identifying workarounds\, to imagining redesign\, contributing to HCI/CSCW scholarship on workplace technology\, labor studies on employee voice and accountability\, and methodological work on cross-stakeholder speculative design. \nEvent Host: Peiyao Liu\, Ph.D. Student\, Computational Media \nAdvisor: Norman Makoto Su \nZoom: https://ucsc.zoom.us/j/99335305923?pwd=xP6QlNwzobLNQqnCxG3muuZD36C4rn.1 \nPasscode: 946352 \n 
URL:https://events.ucsc.edu/event/liu-p-cm-reimagining-workplace-concern-reporting-from-emotional-harm-to-co-designed-futures/
CATEGORIES:Ph.D. Presentations
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LOCATION:
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20260526T070000
DTEND;TZID=America/Los_Angeles:20260526T090000
DTSTAMP:20260515T203009Z
CREATED:20260515T203009Z
LAST-MODIFIED:20260515T203009Z
UID:10014648-1779778800-1779786000@events.ucsc.edu
SUMMARY:Chou\, Y. (CM) - Exploring Future AI-Mediated Health Creator–Audience Interactions on Social Media: Transparency\, Care\, and Accountability
DESCRIPTION:Health and wellness content creators play an important role in shaping how people receive and engage with health information on social media. Beyond delivering information\, they also convey care\, build trust\, and sustain relationships with audiences. As generative AI (GenAI) becomes increasingly integrated into creator work\, existing research has examined AI disclosure\, AI-mediated communication\, and health communication more broadly\, but less is known about how AI should be integrated into health creator–audience interactions\, where informational support\, emotional care\, accountability\, and relational meaning are often intertwined. My dissertation examines AI-mediated health creator–audience interaction through four connected studies. Study 1 used mock-up interfaces and semi-structured interviews with 16 Instagram users who interact with health and wellness creators to examine audience perceptions of GenAI use disclosure. Study 2 conducts co-design sessions with social media health creators to explore how creators might communicate human labor and personal contribution in a future social media environment where AI-generated content is widespread. Study 3 extends the focus to audience-invoked AI in public comment sections by scraping and analyzing comment data from platfrom X\, examining how audiences invoke AI agents through @-mentions in response to health creator posts\, and how these public AI invocations may shape information credibility\, accountability\, community discussion\, and social dynamics. Finally\, Study 4 will synthesize insights from the first three studies and translate them into interactive prototypes. By examining how audiences and health creators interact with these prototypes\, this study will explore future forms of AI-mediated health creator–audience interaction and broader community engagement on social media. \n  \nEvent Host: Yuling Ruby Chou\, Ph.D. Student\, Computational Media \nAdvisor: Christina Chung \nZoom: https://ucsc.zoom.us/j/94127645445?pwd=dmlMkwbknDZE9pbklAC9jhwDTZPbVL.1 \nPasscode: 190739
URL:https://events.ucsc.edu/event/chou-y-cm-exploring-future-ai-mediated-health-creator-audience-interactions-on-social-media-transparency-care-and-accountability/
CATEGORIES:Ph.D. Presentations
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LOCATION:
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BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20260521T090000
DTEND;TZID=America/Los_Angeles:20260521T143000
DTSTAMP:20260326T204610Z
CREATED:20260326T204610Z
LAST-MODIFIED:20260326T204610Z
UID:10011802-1779354000-1779373800@events.ucsc.edu
SUMMARY:Annual BE Student Project Showcase
DESCRIPTION:Join Baskin Engineering for our annual Student Project Showcase to celebrate the innovative work and accomplishments of undergraduate engineers in capstone courses and research pathways. The broader campus community\, parents\, and industry partners are invited to view the culmination of student work. \nThe day begins with oral presentations from nominated “best-in-class” teams and those working on industry-sponsored projects. Following this\, all students will participate in a comprehensive Poster Session featuring project outcomes with some teams including table-top demonstrations of functional hardware. \nEvent Details: \n\nDate: May 21\, 2026\nOral Presentations (Nominated/Industry Teams): 9:00 AM to 11:00 AM\, Engineering 2\, Room 180\nPoster Session (All Student Teams): 11:30 AM to 2:30 PM\, Engineering Courtyard
URL:https://events.ucsc.edu/event/be-student-project-showcase-2026/
CATEGORIES:Lectures & Presentations,Undergraduate
ATTACH;FMTTYPE=image/png:https://events.ucsc.edu/wp-content/uploads/2026/03/BE-ug-project-showcase.png
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20260520T080000
DTEND;TZID=America/Los_Angeles:20260520T100000
DTSTAMP:20260422T160446Z
CREATED:20260422T160446Z
LAST-MODIFIED:20260422T160446Z
UID:10013970-1779264000-1779271200@events.ucsc.edu
SUMMARY:Maram\, S. (CM) - Scripture To Console: The Nexus between Religion and Digital Play
DESCRIPTION:Religion has historically been a profound force for global mobilization\, shaping geopolitics\, economies\, and geography. Similarly\, contemporary interactive media\, with video games at the forefront\, has moved beyond mere entertainment to become a powerful vehicle for communication\, narrative\, and inspiration\, reaching millions worldwide. This dissertation investigates the intersection of these two influential forces: religion and video games\, demonstrating the influence of religion on video games\, the influence of video games on religion\, and finally\, how these two powerful mobilization forces can come together to solve global challenges. \nFirst\, I examine the current landscape of religious representation in commercial video games (e.g.\, Assassin’s Creed\, SMITE). I analyze how key stakeholders i.e. players\, game designers\, and development studios\, interpret and engage with embedded religious elements\, drawing on existing critical reception and player discourse. This analysis identifies common narrative pitfalls and successful strategies for incorporating complex religious themes in digital spaces\, culminating in proposed design frameworks for sensitive and effective representation. \nBuilding on this foundational work\, the thesis culminates in defining and validating a new interaction paradigm where learning meets religion through play. This paradigm focuses on intentionally leveraging religious content i.e. specifically its rituals and narratives as mechanics in serious games to drive motivation and learning toward collective action. I validate this paradigm through a comprehensive case study focused on climate change\, arguably the most pressing issue of the modern era. This involves the design and empirical discussion of a serious game that incorporates specific religious mechanics\, ethics\, and narratives (e.g.\, stewardship\, ritual) to effectively communicate the severity of the climate crisis and motivate stakeholders toward a collective solution. \n  \nEvent Host: Sai Siddartha Maram\, Ph.D. Candidate\, Computational Media \nAdvisor: Magy Seif El-Nasr \nZoom: https://ucsc.zoom.us/j/91946426300?pwd=wxe1x3YCRsXrtcvOSy2kmfC9dZ3inW.1 \nPasscode: 558570
URL:https://events.ucsc.edu/event/maram-s-cm-scripture-to-console-the-nexus-between-religion-and-digital-play/
CATEGORIES:Ph.D. Presentations
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LOCATION:
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20260515T180000
DTEND;TZID=America/Los_Angeles:20260516T180000
DTSTAMP:20260508T194542Z
CREATED:20260428T221013Z
LAST-MODIFIED:20260508T194542Z
UID:10014001-1778868000-1778954400@events.ucsc.edu
SUMMARY:NemoClaw NVIDIA x ASUS Hackathon @ UC Santa Cruz
DESCRIPTION:Welcome to the premier physical AI hackathon on the West Coast. We are bringing together the top 200 AI\, infrastructure\, and hardware engineers to build autonomous\, agentic applications on the NVIDIA NemoClaw stack. \n​You aren’t just calling APIs\, you are building on enterprise-grade hardware. \n​The Tracks: \n\nThe Edge Track: 40 exclusive teams will be granted physical\, on-site access to an ASUS DGX Spark unit to build and deploy locally.\n​The Cloud Track: Teams will build the exact same stack utilizing fully sponsored cloud compute instances via Brev.dev.\n\n​The Arsenal & Prizes: Every team builds on a unified playing field. The top projects will take home heavy enterprise hardware\, including: \n\n​NVIDIA Jetson Orin Nanos\n​The ASUS Ascent (DGX Spark)\n​Jensen Huang signed NVIDIA hats & premium swag\n​High-value Brev.dev compute credits\n​Monitors\n​Internship Opportunities\n\n​The Details: \n\n​Who: Open to the top engineers at UC Santa Cruz and local feeder universities.\n​Food: Fully catered for 24 hours. Energy\, caffeine\, and meals are on us.\n​Special Guests*: Opening and closing ceremonies featuring VIP industry leaders (to be announced).\n​Title Sponsors: Nvidia\, ASUS\, Baskin School of Engineering\n\nRegister today!  \n​Space is strictly capped at 200 builders. Registration requires application approval. \n*May subject to change \n 
URL:https://events.ucsc.edu/event/nvidia-hackathon-2026/
LOCATION:Kresge College\, R-3 Suites\, Santa Cruz\, CA\, 95064
CATEGORIES:Competition,Meetings & Conferences
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END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20260515T130000
DTEND;TZID=America/Los_Angeles:20260515T160000
DTSTAMP:20260429T224549Z
CREATED:20260306T005653Z
LAST-MODIFIED:20260429T224549Z
UID:10009405-1778850000-1778860800@events.ucsc.edu
SUMMARY:STEM Culture Festival
DESCRIPTION:The STEM Culture Festival is returning to UC Santa Cruz on Friday\, May 15 from 1-4pm in the Baskin Engineering Courtyard. Join us! \nThis year\, we’re expanding with even more performances\, activities\, and creative ways to celebrate UCSC’s vibrant\, diverse\, and excellent STEM culture!  \nWhat to expect: \n\nCuban Dance Master Susana Arenas and her troupe of Orisha dancers led by Cuban Drum Master Toribio Garcia return for a rousing\, communal dance\n\nStudent performers: Los Mejicas and their traditional baile folklórico followed by an open dance lesson/performance by Slug N’ Boots\n\nSTEM-themed drag performances and spoken word poetry by student creatives \n\nAssociate Vice Chancellor for Student Success and Equity Dr. Ebonee Williams (Chemical Engineering\, University of Washington ‘04) will share an inspirational talk on “Bringing our whole selves to STEM!”\n\nEl Buen Taco and Falafel Santa Cruz will be serving delicious food\, completely FREE for all attendees who engage with the student orgs and their activities\n\nMore than just your standard student organization tabling: Games\, interactive demos\, culturally themed activities\, and opportunities to learn more about clubs from all over campus \n\nRaffle for gift cards to be awarded every hour from 1-4pm – must be present to win! \n\nThis event will take place in the Baskin Engineering Courtyard and will be open to all UCSC students\, staff\, and faculty. \nThe STEM Culture Festival celebrates and elevates the many backgrounds\, cultures\, and identities that intersect with our work as scientists\, engineers\, educators\, and members of the UCSC community. It is a rare opportunity when all of UCSC is invited to meet at the engineering school for a time of joy and togetherness. We enthusiastically invite you to attend and be in community with us – especially now in these tumultuous times of division and disunity.  \nThis event represents a collaboration between Baskin Engineering\, the Women’s Center\, the Lionel Cantú Queer Resource Center\, El Centro Latinx and Chicanx Resource Center\, the Asian American and Pacific Islander Resource Center\, the Physical and Biological Sciences Division\, and the Genomics Institute.
URL:https://events.ucsc.edu/event/stem-culture-festival-2026/
LOCATION:Jack Baskin Engineering\, Baskin Engineering 1156 High Street\, Santa Cruz\, CA\, 95064
CATEGORIES:Concerts,Performances,Social Gathering,Undergraduate
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END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20260513T070000
DTEND;TZID=America/Los_Angeles:20260513T090000
DTSTAMP:20260511T173127Z
CREATED:20260421T181155Z
LAST-MODIFIED:20260511T173127Z
UID:10013950-1778655600-1778662800@events.ucsc.edu
SUMMARY:Ehrlich\, D. (CM) - Designing Open Microscopy Tools for Neuroscience Research
DESCRIPTION:Advances in microscopy have transformed our understanding of biological systems\,\nyet the high cost and limited accessibility of commercial imaging platforms continue to re-\nstrict their use in many research settings. This thesis presents the design and development of\nopen hardware microscopy tools for neuroscience research\, with a focus on integrating user-\ncentered design principles into the instrument development process. Two primary methods\nare introduced: augmenting existing microscopes with new imaging capabilities\, and the cre-\nation of modular microscopes that are designed for continuous\, long-term live-cell imaging.\nBoth platforms are built around open hardware principles\, prioritizing low cost\, modularity\, and\nadaptability to the practical needs of working researchers. Alongside the hardware contribu-\ntions\, this thesis presents user experience research methods for examining how neuroscience\nresearchers interact with novel microscopy technologies\, providing a methodological frame-\nwork for human-centered scientific instrument design. These contributions demonstrate that\npairing hardware development with user-centered design methodologies produces microscopy\ntools that are both technically capable and meaningfully accessible to both laboratories and\nindividuals studying neuroscience\, education\, and other fields. \n  \nEvent Host: Drew Ehrlich\, Ph.D. Candidate\, Computational Media  \nAdvisor: Sri Kurniawan \nZoom: https://ucsc.zoom.us/j/2491739056?pwd=UCt3MmZmL1hwdXcvVGNNaGRQM0lDQT09
URL:https://events.ucsc.edu/event/ehrlich-d-cm-designing-open-microscopy-tools-for-neuroscience-research/
CATEGORIES:Ph.D. Presentations
ATTACH;FMTTYPE=image/png:https://events.ucsc.edu/wp-content/uploads/2026/04/ph.d.-presentation-graphic-option-3.png
LOCATION:
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20260511T123000
DTEND;TZID=America/Los_Angeles:20260511T133000
DTSTAMP:20260504T184339Z
CREATED:20260504T184339Z
LAST-MODIFIED:20260504T184339Z
UID:10014546-1778502600-1778506200@events.ucsc.edu
SUMMARY:CM Seminar - Robby Ratan\, "Examining AI-Infused Pedagogy in Non-Technical Undergrad Classes: AI-vatars\, Book-bots\, and CompAInions\, Oh My"
DESCRIPTION:Presented by: Rabindra (Robby) Ratan \nDescription: “Novel communication technologies have always presented challenges and opportunities in education. Since my days as a wee assistant professor of media and information\, I have embraced this chaos. In 2015\, I implemented avatar-based discussion forums into my classes to study the Proteus effect (i.e.\, the phenomenon of avatar characteristics influencing user behavior). In 2022\, I began teaching my undergraduate classes in virtual reality to study how this medium enhances classroom engagement. Most recently\, I have been experimenting with AI-integrated assignments\, such as personalized AI-vatar learning assistants\, a book-bot that supports my flipped-classroom model\, and AI companions that help students learn longitudinal research methods. This talk will share some early research findings on these pedagogical AIpproaches\, highlighting potential contributions to theories of media psychology and the broader scholarship of teaching and learning (SOTL).” \nBio: Rabindra (Robby) Ratan (PhD\, USC Annenberg; MA/BA\, Stanford University) is Professor and AT&T Endowed Chair at Michigan State University’s Department of Media and Information\, where he directs the Social and Psychological Approaches to Research on Technology-Interaction Effects (SPARTIE) Lab. His research examines how media technologies (e.g.\, avatars\, AI\, XR) influence meaningful outcomes (e.g.\, learning\, well-being) across societal contexts (e.g.\, education\, health\, industry)\, with particular focus on avatar-mediated communication\, human-AI interaction\, teaching with VR and AI\, and the Proteus effect (i.e.\, avatar characteristics influencing user behaviors). He has published over 85 peer-reviewed articles and his first book\, Avatars: What they are and why they matter\, is forthcoming in late 2026. \nHosted by: Professor Katherine Isbister \nWhen: Monday\, November 3\, 2025 from 12:30PM to 1:30PM \nLocation:  \nIN-PERSON @ UCSC Main Campus\, E2-280. \nViewing room @ SVC 3212. \nLUNCH WILL BE PROVIDED AT BOTH LOCATIONS! Faculty and students are highly encouraged to attend. \nZoom info: \nhttps://ucsc.zoom.us/j/98277318572?pwd=sv92ivYkB6OjhHrAORcMh5oPHFv8kt.1\nMeeting ID: 982 7731 8572\nPasscode: 235127
URL:https://events.ucsc.edu/event/cm-seminar-robby-ratan-examining-ai-infused-pedagogy-in-non-technical-undergrad-classes-ai-vatars-book-bots-and-compainions-oh-my/
LOCATION:Engineering 2\, Engineering 2 1156 High Street\, Santa Cruz\, CA\, 95064
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END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20260511T080000
DTEND;TZID=America/Los_Angeles:20260511T100000
DTSTAMP:20260415T202226Z
CREATED:20260415T202034Z
LAST-MODIFIED:20260415T202226Z
UID:10012148-1778486400-1778493600@events.ucsc.edu
SUMMARY:Johns\, M. (CMPM) - Playing Together in a Co-Designed Future: Building Resilience Through Community-Centered Gameful Design
DESCRIPTION:Complex societal problems (e.g. wicked problems) such as those brought on by climate change can be addressed through a combination of Research through Design (RtD)\, co-design\, and Serious Games (SG) by inviting affected communities to take part in developing iterative\, experimental solutions and exploring their potential impact. In the course of my research\, I have proposed a framework for design research that engages with wicked problems at the community level through gameful design\, which is based on existing literature in HCI drawing from RtD\, co-design\, and SG. Core elements of the framework include supporting diverse perspectives\, interdisciplinarity\, working with local knowledge\, and aligning different concepts with specific gameful elements to support meaningful interactions and discussion. \nIn a specific case study\, my proposed framework is applied to create a gameful intervention to support wildfire resilience in communities at the Wildland-Urban Interface (WUI) which face particular risks from natural hazards. Through a community co-design process\, open discussions have identified consistent pain-points and challenges faced by communities who have experienced wildfires or evacuations\, e.g. traffic congestion in areas with one road in and out\, while also pinpointing differences in their approaches based on local conditions\, such as whether or not to encourage people to evacuate on foot. Through an RtD approach\, important ideas have emerged about how serious games can be utilized in this space. For example\, a common approach to serious game design is to align the win condition of a game with specific learning outcomes or desired changes. However\, when working with wicked problems there are often complex social dilemmas and conflicting values without clear right answers. In these cases there is a need to map dilemmas and trade-offs to game mechanics rather than mapping learning outcomes to win conditions. \nThe gameful intervention developed through this dissertation integrates local knowledge from communities alongside expert knowledge from disciplines including fire science\, social science\, engineering\, and design. The resulting artifact leverages a minigame design to map different concepts to specific and approachable game mechanics. Through universal and inclusive design practices\, the games can be accessible to a broad audience including both children and older adults. The cooperative multiplayer aspects of the games encourage discussion and collaborative play between friends\, community members\, and particularly intergenerational play within families. In addition to contributing RtD reflections as a result of the project\, I also measured change in resilience at the individual and community levels after deployment of the games through qualitative and quantitative methods. This dissertation contributes to knowledge about what game design has to offer to addressing wicked problems\, with specific approaches to better serve communities facing complex risks such as those associated with a rapidly changing climate. \nEvent Host: MJ Johns\, Ph.D. Candidate\, Computational Media  \nAdvisor: Katherine Isbister \nZoom: https://ucsc.zoom.us/j/7959349044?pwd=cVYraU9yMUVwVFhYWHp6T05OZm5rZz09
URL:https://events.ucsc.edu/event/johns-m-cmpm-playing-together-in-a-co-designed-future-building-resilience-through-community-centered-gameful-design/
LOCATION:Engineering 2\, Engineering 2 1156 High Street\, Santa Cruz\, CA\, 95064
CATEGORIES:Ph.D. Presentations
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END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20260427T123000
DTEND;TZID=America/Los_Angeles:20260427T133000
DTSTAMP:20260409T214501Z
CREATED:20260409T214501Z
LAST-MODIFIED:20260409T214501Z
UID:10012087-1777293000-1777296600@events.ucsc.edu
SUMMARY:CM Seminar: Edward Wang\, "Inventing a New Blood Pressure Monitor"
DESCRIPTION:Presented by: Edward Wang \nDescription: “What does it actually look like to invent something? In this talk\, I trace the decade-long journey of turning a smartphone into a blood pressure monitor\, from Seismo\, which used smartphone accelerometers to measure pulse transit time\, to BPClip\, a dollar clip that brought calibration-free oscillometry to the fingertip\, to VibroBP\, which eliminated the attachment entirely using the phone’s vibration motor. Each project was born from the limitations of the last. And each time we thought we’d solved the problem\, new layers of unknowns appeared around usability\, manufacturing\, and FDA classification. This is a talk about what inventing looks like when you zoom in past the papers and patents. Less about creating something new\, and more about finding the unknowns between a need and its solution\, and creatively working through them\, one by one.” \nBio: Dr. Edward J. Wang is the Jacobs Faculty Chair in Entrepreneurship Associate Professor of Design and Electrical & Computer Engineering at UC San Diego\, where he directs the Digital Health Technologies Lab. His research explores practical solutions to address real-world medical needs drawn from collaborations with clinicians and world health organizations\, but solved using new and creative insights that leverage state-of-the-art applied machine learning\, embedded systems\, and mobile sensors. He has been named an NAI Senior Member\, NIH Trailblazer\, Norman Design Laureate\, and Google Research Scholar. He publishes in premier computer science and health science venues including ACM IMWUT\, CHI\, UIST\, Nature Publishing\, Frontiers in Digital Health\, and JMIR\, having been awarded 9 best paper awards. He actively engages in the translation of research through faculty entrepreneurship. He earned his Ph.D. from the University of Washington and his B.S. from Harvey Mudd College. \nHosted by: Professor Christina Chung \nWhen: Monday\, April 27\, 2026 from 12:30PM to 1:30PM \nLocation:  \nIN-PERSON @  SVC 3212. \nViewing room @ UCSC Main Campus\, E2-280. \nLUNCH WILL BE PROVIDED AT BOTH LOCATIONS! Faculty and students are highly encouraged to attend. \nZoom info: \nhttps://ucsc.zoom.us/j/91516487260?pwd=6qaylO1FY0XjYHIrFnxJqCikmypxam.1\nMeeting ID: 915 1648 7260\nPasscode: 086900 \n 
URL:https://events.ucsc.edu/event/cm-seminar-edward-wang-inventing-a-new-blood-pressure-monitor/
LOCATION:Silicon Valley Campus\, 3175 Bowers Avenue\, Santa Clara\, CA\, 95054\, United States
CATEGORIES:Seminars
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X-APPLE-STRUCTURED-LOCATION;VALUE=URI;X-ADDRESS=Silicon Valley Campus 3175 Bowers Avenue Santa Clara CA 95054 United States;X-APPLE-RADIUS=500;X-TITLE=3175 Bowers Avenue:geo:-121.9765484,37.3796975
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20260427T110000
DTEND;TZID=America/Los_Angeles:20260427T130000
DTSTAMP:20260423T210320Z
CREATED:20260420T225301Z
LAST-MODIFIED:20260423T210320Z
UID:10012119-1777287600-1777294800@events.ucsc.edu
SUMMARY:Quality First Coding Contest
DESCRIPTION:This is a programming contest\, but with a twist! Instead of scoring you based on your speed and solution accuracy\, we score you based on your programming quality and solution accuracy. This means that instead of looking at how fast you can program a solution\, we look at your number of compiles/runs instead.* The contestant that uses the least number of compiles/runs to produce passing code is the winner. Ties are broken by time. \nFood will be provided. QFCC 20260427 – Poster
URL:https://events.ucsc.edu/event/quality-first-coding-contest/
LOCATION:Engineering 2\, Engineering 2 1156 High Street\, Santa Cruz\, CA\, 95064
ATTACH;FMTTYPE=image/png:https://events.ucsc.edu/wp-content/uploads/2026/04/Quality-First-Coding-Contest.png
GEO:37.0009723;-122.0632371
X-APPLE-STRUCTURED-LOCATION;VALUE=URI;X-ADDRESS=Engineering 2 Engineering 2 1156 High Street Santa Cruz CA 95064;X-APPLE-RADIUS=500;X-TITLE=Engineering 2 1156 High Street:geo:-122.0632371,37.0009723
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20260423T180000
DTEND;TZID=America/Los_Angeles:20260423T193000
DTSTAMP:20260402T222539Z
CREATED:20260402T213440Z
LAST-MODIFIED:20260402T222539Z
UID:10012030-1776967200-1776972600@events.ucsc.edu
SUMMARY:Climate Week Tech Connect: Energy Solutions
DESCRIPTION:Join Baskin Engineering to explore the frontier of power engineering\, where the rapid rise of electrification and digital infrastructure is creating an unprecedented demand for next-generation talent and a critical opportunity for sustainability.  \nThis networking event bridges the gap between the classroom and the field\, offering students and faculty a front-row seat to the trends and high-impact career opportunities shaping our energy future. The event is part of Baskin Engineering Climate Week\, focused on raising awareness of climate issues and sustainability research and teaching. \nWhere: BE Courtyard\nWhen: Thursday\, April 23\, 6:00-7:30 p.m. \nWe hope to see you there!
URL:https://events.ucsc.edu/event/climate-week-tech-connect-energy-solutions/
LOCATION:Jack Baskin Engineering\, Baskin Engineering 1156 High Street\, Santa Cruz\, CA\, 95064
CATEGORIES:Meetings & Conferences
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GEO:37.000369;-122.0632371
X-APPLE-STRUCTURED-LOCATION;VALUE=URI;X-ADDRESS=Jack Baskin Engineering Baskin Engineering 1156 High Street Santa Cruz CA 95064;X-APPLE-RADIUS=500;X-TITLE=Baskin Engineering 1156 High Street:geo:-122.0632371,37.000369
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20260423T170000
DTEND;TZID=America/Los_Angeles:20260423T181500
DTSTAMP:20260402T212222Z
CREATED:20260402T211703Z
LAST-MODIFIED:20260402T212222Z
UID:10011935-1776963600-1776968100@events.ucsc.edu
SUMMARY:Careers in Climate Tech & Sustainability
DESCRIPTION:Ready to explore career pathways that matter? \nAttend our very special Careers in Climate Tech & Sustainability Panel—celebrating Baskin Engineering Climate Week—for an inside look at careers that will help build a sustainable future. Panelists representing different roles and organizations will share their career journeys and offer practical insights into working in climate tech. There will also be a catered networking reception that follows—don’t miss it! \nGet informed\, inspired\, and discover your path to a career in sustainability! \nThis event is part of Baskin Engineering’s Climate Tech Day featuring a community fair where students\, faculty\, climate and sustainability tech companies\, and community organizations will showcase their works through demonstrations\, poster presentations\, tabling\, and more.  \nWhere: E2-180\nWhen: Thursday\, April 23\, 5:00-6:15 p.m. \nRegister via Handshake. \nIf you have disability-related needs\, please contact the Career Success office at csuccess@ucsc.edu or (831) 459-4420 as soon as possible. \nYOU BELONG HERE\nPrograms and services are open to all\, consistent with state and federal law\, as well as the University of California’s nondiscrimination policies. Every initiative—whether a student service\, faculty program\, or community event—is designed to be accessible\, inclusive\, and respectful of all identities. To learn more\, please visit UC Nondiscrimination Statement or Nondiscrimination Policy for UC Publications.
URL:https://events.ucsc.edu/event/careers-in-climate-tech-sustainability/
LOCATION:Engineering 2\, Engineering 2 1156 High Street\, Santa Cruz\, CA\, 95064
CATEGORIES:Lectures & Presentations
ATTACH;FMTTYPE=image/png:https://events.ucsc.edu/wp-content/uploads/2026/04/Javier-drone.png
GEO:37.0009723;-122.0632371
X-APPLE-STRUCTURED-LOCATION;VALUE=URI;X-ADDRESS=Engineering 2 Engineering 2 1156 High Street Santa Cruz CA 95064;X-APPLE-RADIUS=500;X-TITLE=Engineering 2 1156 High Street:geo:-122.0632371,37.0009723
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20260423T140000
DTEND;TZID=America/Los_Angeles:20260423T170000
DTSTAMP:20260403T220700Z
CREATED:20260403T215527Z
LAST-MODIFIED:20260403T220700Z
UID:10012043-1776952800-1776963600@events.ucsc.edu
SUMMARY:Climate Tech & Sustainability Showcase
DESCRIPTION:Join us for a Climate Tech & Sustainability Showcase\, where students\, faculty\, climate and sustainability-focused companies\, founders\, and community organizations come together to share their work and ideas. The event is part of Baskin Engineering Climate Week\, focused on raising awareness of climate issues and sustainability research and teaching. \nExplore a range of interactive demos\, poster presentations\, and tabling displays highlighting innovative research\, emerging technologies\, and real-world solutions to climate challenges. Baskin Engineering student organizations will also be on hand to share their climate friendly projects! \nCome network\, promote your organization\, and meet up-and-coming talent alongside other passionate\, like-minded members of the climate and sustainability community. \nWhere: BE Courtyard\nWhen: 2:00-5:00 p.m.
URL:https://events.ucsc.edu/event/climate-tech-sustainability-showcase/
LOCATION:Jack Baskin Engineering\, Baskin Engineering 1156 High Street\, Santa Cruz\, CA\, 95064
CATEGORIES:Lectures & Presentations
ATTACH;FMTTYPE=image/jpeg:https://events.ucsc.edu/wp-content/uploads/2026/04/4-23-25-climate-week-cl-002-scaled.jpg
GEO:37.000369;-122.0632371
X-APPLE-STRUCTURED-LOCATION;VALUE=URI;X-ADDRESS=Jack Baskin Engineering Baskin Engineering 1156 High Street Santa Cruz CA 95064;X-APPLE-RADIUS=500;X-TITLE=Baskin Engineering 1156 High Street:geo:-122.0632371,37.000369
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20260421T100000
DTEND;TZID=America/Los_Angeles:20260421T113000
DTSTAMP:20260401T234645Z
CREATED:20260401T234645Z
LAST-MODIFIED:20260401T234645Z
UID:10011845-1776765600-1776771000@events.ucsc.edu
SUMMARY:BE Climate & Cookies Student Pop-Up!
DESCRIPTION:Come get excited about Baskin Engineering Climate Week at our student pop-up! 🌎 \nClimate Week is a chance to explore how Baskin Engineering is addressing climate challenges through innovative research\, teaching\, and hands-on projects. \nDiscover the events happening throughout the week and find ways to get involved! \nSwing by for FREE BE swag\, coffee\, cookies\, Climate Week stickers\, and more—first come\, first served! \nWhere: BE Courtyard\nWhen: Tuesday\, April 21\, 10:00-11:30 a.m. \nWe hope to see you there!
URL:https://events.ucsc.edu/event/be-climate-week-pop-up-2026/
LOCATION:Jack Baskin Engineering\, Baskin Engineering 1156 High Street\, Santa Cruz\, CA\, 95064
CATEGORIES:Social Gathering
ATTACH;FMTTYPE=image/png:https://events.ucsc.edu/wp-content/uploads/2026/04/BE-climate-week-pop-up.png
GEO:37.000369;-122.0632371
X-APPLE-STRUCTURED-LOCATION;VALUE=URI;X-ADDRESS=Jack Baskin Engineering Baskin Engineering 1156 High Street Santa Cruz CA 95064;X-APPLE-RADIUS=500;X-TITLE=Baskin Engineering 1156 High Street:geo:-122.0632371,37.000369
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20260415T173000
DTEND;TZID=America/Los_Angeles:20260415T203000
DTSTAMP:20260402T171331Z
CREATED:20260325T220453Z
LAST-MODIFIED:20260402T171331Z
UID:10011772-1776274200-1776285000@events.ucsc.edu
SUMMARY:Kraw Lecture: At the Forefront of AI: Innovation and Discovery
DESCRIPTION:Artificial intelligence is transforming how we understand and solve the world’s most complex challenges—while at the same time causing new challenges and concerns. We invite you to join us for a special UC Santa Cruz Kraw Lecture showcasing the faculty whose groundbreaking research in artificial intelligence is transforming science\, technology\, and society. From advances in autonomous systems and natural language processing to the development of sustainable and responsible AI\, this conversation will highlight the innovative work taking place across disciplines and the real-world impact it is poised to have. \nModerated by special guest Ahmad Thomas\, CEO of the Silicon Valley Leadership Group (SVLG)\, this dynamic discussion will bring together leading researchers to explore how these technologies are shaping the future—accelerating discovery\, addressing complex global challenges\, and opening new frontiers for collaboration. Gain insight into the ideas\, discoveries\, and collaborations shaping the next generation of artificial intelligence research and hear from the leaders advancing this work.\n \n\n\nIn-Person Reception: 5:30 p.m.\nLecture: 6:15 p.m.\n\nRegister Now
URL:https://events.ucsc.edu/event/kraw-lecture-at-the-forefront-of-ai-innovation-and-discovery/
LOCATION:The Quad Conference Center\, 2400 Sand Hill Rd\, Menlo Park\, CA\, 94025\, United States
CATEGORIES:Lectures & Presentations
ATTACH;FMTTYPE=image/jpeg:https://events.ucsc.edu/wp-content/uploads/2026/03/2526-014E_Kraw_Lecture_banner-1.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20260316T080000
DTEND;TZID=America/Los_Angeles:20260316T100000
DTSTAMP:20260303T180253Z
CREATED:20260303T180231Z
LAST-MODIFIED:20260303T180253Z
UID:10009388-1773648000-1773655200@events.ucsc.edu
SUMMARY:Teng\, Z. (CM) - Visualizing Player Processes: Towards Design Guidelines for Interactive Process Visualization Tools in Game Analytics
DESCRIPTION:Game analysts face a significant challenge in understanding problem-solving and decision-making processes from the vast and complex sequential data generated by modern video games. Existing visualization tools often fail to adequately support the exploration\, suffering from issues of visual clutter\, inflexible cohort construction\, and a lack of interactive depth. To address this gap\, this dissertation adopts a Research through Design (RtD) methodology to investigate how an interactive process visualization system can be designed and developed to better support the needs of game analysts. \nThe research was conducted in three phases. First\, an initial set of five design guidelines was identified through a breakdown analysis of existing tools and semi-structured interviews with professional game analysts. Second\, these guidelines were iteratively refined through long-term\, collaborative case studies with analysts working on diverse commercial games. This process not only validated the initial guidelines and surfaced one additional guideline concerning interactive inspection\, but also resulted in INSPECT\, an interactive process visualization prototyping system that embodies the refined guidelines. Third\, the guidelines were empirically validated through two complementary user studies of the INSPECT system. A controlled experiment demonstrated that features designed according to the guidelines enabled participants to identify player strategies more efficiently than with a baseline system\, while a qualitative study with professional Dota 2 coaches and players demonstrated the system’s practical value for strategic analysis and strong usability. \nThe primary contributions of this dissertation to the fields of game analytics and information visualization is a set of validated design guidelines for process visualization tools. This contribution provides a durable and transferable framework for the design and development of more effective\, analyst-centered tools for understanding player problem-solving and decision-making processes. \nEvent Host: Zhaoqing Teng\, Ph.D. Candidate\, Computational Media  \nAdvsior: Magy Seif El-Nasr \nZoom- https://ucsc.zoom.us/j/97624383966?pwd=NGolaaTbhdytPcDK6aRIBDIv63b8lm.1 \nPasscode-595285
URL:https://events.ucsc.edu/event/teng-z-cm-visualizing-player-processes-towards-design-guidelines-for-interactive-process-visualization-tools-in-game-analytics/
CATEGORIES:Ph.D. Presentations
ATTACH;FMTTYPE=image/jpeg:https://events.ucsc.edu/wp-content/uploads/2026/02/ph.d.-presentation-graphic-option-1.jpg
LOCATION:
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20260309T070000
DTEND;TZID=America/Los_Angeles:20260309T080000
DTSTAMP:20260303T175533Z
CREATED:20260303T175533Z
LAST-MODIFIED:20260303T175533Z
UID:10009386-1773039600-1773043200@events.ucsc.edu
SUMMARY:Hendawy\, M. (CM) - Autonoming Child Online Safety in the Age of AI: From Control to Digital Co-Agency Across Cultures
DESCRIPTION:Children’s lives are now inextricably linked with AI-driven digital systems that shape learning\, social interaction\, and development. This has elevated child online safety to a central concern for families\, policymakers\, and educators. This makes Child online safety a wicked socio-technical problem\, emerging from the complex interplay of social norms\, platform incentives\, cultural expectations\, and rapidly evolving technologies. Dominant control-based paradigms—monitoring\, blocking\, and surveillance—undermine children’s developmental capacity\, erode family trust\, and foreclose the iterative cycles of self regulated learning necessary for digital resilience. This proposal advances digital co-agency as a new paradigm for child online safety. It reframes safety from an outcome of unilateral control to a shared\, relational practice distributed across children\, caregivers\, technologies\, and governance structures. To be effective\, digital co-agency must be grounded in a clear normative standard. I define this standard as ethical safety: protection is legitimate only when it is rights-respecting and developmentally supportive. Within this boundary\, the dissertation proposes autonoming as a design stance for AI-mediated safety systems. Autonoming systems act as developmental mentors that support children’s judgment over time through explanation\, negotiation\, and graduated support that can fade as competence grows. Autonoming is grounded in Self-Regulated Learning (SRL) as the developmental mechanism for durable safety capacity. SRL models learning as cyclical forethought (planning)\, performance (in-the-moment regulation)\, and reflection (evaluating outcomes). The dissertation adopts a socio-technical interpretivist stance and a Design Science Research orientation to produce actionable artifacts that are theoretically grounded and evaluable.. Its core methodological contribution is localization-first comparative design across Cairo and Berlin. This comparative structure helps distinguish between: localized variables (culturally specific norms regarding authority\, privacy\, risk\, norms\, expectations\, and legitimacy conditions that must be adapted to) from ethical invariants (accountability\, contestability\, proportionality that should hold across contexts). \nEvent Host: Mennatullah Hendawy\, Ph.D. Student\, Computational Media  \nAdvisor: Magy Seif El-Nasr \nZoom- https://ucsc.zoom.us/j/93831600031?pwd=hsnX574bcXVQRZa16sKbX0u7OuaMlu.1 \nPasscode-459844
URL:https://events.ucsc.edu/event/hendawy-m-cm-autonoming-child-online-safety-in-the-age-of-ai-from-control-to-digital-co-agency-across-cultures/
CATEGORIES:Ph.D. Presentations
ATTACH;FMTTYPE=image/jpeg:https://events.ucsc.edu/wp-content/uploads/2026/02/ph.d.-presentation-graphic-option-1.jpg
LOCATION:
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20260304T130000
DTEND;TZID=America/Los_Angeles:20260304T170000
DTSTAMP:20260219T210101Z
CREATED:20260217T222743Z
LAST-MODIFIED:20260219T210101Z
UID:10009243-1772629200-1772643600@events.ucsc.edu
SUMMARY:Shields\, S. (CM) - Procedural\, Player-Centric Game Balancing
DESCRIPTION:Game balance is a term widely used among players\, researchers\, and designers of games. It is a concept that feels vitally important to how we make and play games – but when we try to define it or implement it\, we seldom get the same definition twice. Balance appears differently to whoever is judging it\, but as researchers and designers we still must translate this element of game design into technical practice. It also is an expensive and time-consuming subject\, one that requires a constant loop of playtesting and design iteration through nearly the entirety of the game development process. \nThis work seeks to focus our understanding of balance while offering procedural methods to either increase speed or improve quality when performing balancing tasks in game design and research. It accomplishes this by offering a taxonomy of balance alongside a generic design framework that can be used to apply balancing strategies to any game context. It additionally provides a catalog of balancing methods\, allowing designers to use common patterns to apply procedural balancing to their games. Finally\, I offer three technical examples using the taxonomy and framework\, putting theoretical knowledge of balance into concrete technical systems. \nBalance ultimately helps us design games that make us feel fairness in our play. By sharpening and optimizing our understanding of the term\, we improve the games we make and open new doors in game systems design. \nEvent Host: Sam Shields\, Ph.D. Candidate\, Computational Media  \nAdvisor: Edward F. Melcer \nZoom- https://ucsc.zoom.us/j/98956788669?pwd=ao7DzYQebCeS3SJ4PsGaZeGYhYMVNI.1 \nPasscode- 713173
URL:https://events.ucsc.edu/event/shields-s-cm-procedural-player-centric-game-balancing/
LOCATION:Merrill College\, College Office\, Santa Cruz\, CA\, 95064
CATEGORIES:Ph.D. Presentations
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END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20260302T123000
DTEND;TZID=America/Los_Angeles:20260302T133000
DTSTAMP:20260223T223626Z
CREATED:20260223T222143Z
LAST-MODIFIED:20260223T223626Z
UID:10009270-1772454600-1772458200@events.ucsc.edu
SUMMARY:CM Seminar - "From Sibelius to Game: Crafting Adaptive Music for 'Kingdom Come: Deliverance'"
DESCRIPTION:Presented by: Adam Sporka \nDescription: “This talk explores the technical and creative processes behind the music of Kingdom Come: Deliverance II\, where I served as a music programmer\, and soundtrack contributor. Using our proprietary Sequence Music Engine and music logic module\, we authentically scored the game’s 1400s Bohemia setting with segment-based adaptive music driven by in-game variables. Our workflow centers around the notation program Sibelius and our custom tool Converdi\, which streamlines the production by converting the score symbols to preliminary MIDI streams per individual VSTs and by extracting the precise timing data necessary for the segment transitions. This enabled us to spend more time on the creative aspects of music and less time on production and implementation.” \nThe key takeaways from the talk are as follows: \n* Production should start with a complete score\, and not just the MIDI exports therefrom\n* Custom automation tools can streamline the music creation workflow and reduce the production time\n* Resequencing is more suitable for classical and medievalesque music than layering\n* Rapid music prototyping allows for early testing of adaptive music directly in the game \nBio: Adam Sporka is a software developer by trade\, a musician by domain\, and a scientist by approach. As a researcher\, developer\, and educator in game audio\, he places a special focus on interactive music. He has served as the technical music director for Kingdom Come: Deliverance II (Warhorse Studios) and is the author of the Sequence Music Engine\, a proprietary adaptive music middleware used in both games. As a composer\, he contributed to the soundtrack of both Kingdom Come: Deliverance games\, writing some of the most memorable medievalesque and early renaissance pieces on the soundtrack. Currently\, he teaches game audio at the University of California\, Santa Cruz. He received his Ph.D. and habilitation in human-computer interaction from the Czech Technical University (Czech Republic) and was a postdoctoral researcher at the University of Trento (Italy). He has published more than 50 articles in the proceedings of international conferences and academic journals. Adam is currently appointed as a principal engineer at Embody\, a Sunnyvale-based game audio software company focused on the commercial applications of the head-related transfer function. \nHosted by: Professor Christina Chung \nWhen: March 2\, 2026 from 12:30PM to 1:30PM \nLocation:  \nIN-PERSON @  SVC 3212. \nViewing room @ UCSC Main Campus\, E2-280. \nLUNCH WILL BE PROVIDED AT BOTH LOCATIONS! Faculty and students are highly encouraged to attend. \nZoom info: \nhttps://ucsc.zoom.us/j/98763397019?pwd=XUG5pnMjgFgCEOlpunV41oRjNMZiO6.1 \nMeeting ID: 987 6339 7019\nPasscode: 273556
URL:https://events.ucsc.edu/event/cm-seminar-from-sibelius-to-game-crafting-adaptive-music-for-kingdom-come-deliverance/
LOCATION:Silicon Valley Campus\, 3175 Bowers Avenue\, Santa Clara\, CA\, 95054\, United States
CATEGORIES:Seminars
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END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20260226T120000
DTEND;TZID=America/Los_Angeles:20260226T140000
DTSTAMP:20260223T200828Z
CREATED:20260129T143555Z
LAST-MODIFIED:20260223T200828Z
UID:10009134-1772107200-1772114400@events.ucsc.edu
SUMMARY:BE Club Bash - Engineers Week
DESCRIPTION:Discover innovation at the Baskin Engineering Club Bash\, an event celebrating National Engineers Week! \nMark your calendars for Thursday\, February 26\, 12–2 PM in the BE Courtyard! The BE Club Bash brings together student organizations across all engineering disciplines to showcase their projects\, demos\, and interactive activities. \nStop by to: \n\nExplore hands-on booths and demonstrations from student organizations\nLearn about engineering opportunities on campus and how to get involved\nChat with student leaders and hear about their experiences\nEnter our 3D printer raffle (must be present to win!)\nGrab snacks and BE swag while you explore\n\nThis is a great way to connect with the engineering community\, discover new ideas\, and have fun. We hope to see you there! RSVP here.
URL:https://events.ucsc.edu/event/be-club-bash-engineers-week/
LOCATION:Jack Baskin Engineering\, Baskin Engineering 1156 High Street\, Santa Cruz\, CA\, 95064
CATEGORIES:Social Gathering,Undergraduate
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GEO:37.000369;-122.0632371
X-APPLE-STRUCTURED-LOCATION;VALUE=URI;X-ADDRESS=Jack Baskin Engineering Baskin Engineering 1156 High Street Santa Cruz CA 95064;X-APPLE-RADIUS=500;X-TITLE=Baskin Engineering 1156 High Street:geo:-122.0632371,37.000369
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20260225T173000
DTEND;TZID=America/Los_Angeles:20260225T190000
DTSTAMP:20260209T232119Z
CREATED:20260130T054047Z
LAST-MODIFIED:20260209T232119Z
UID:10009139-1772040600-1772046000@events.ucsc.edu
SUMMARY:Exploring Research Pathways at Baskin Engineering
DESCRIPTION:Curious how being part of a research lab can supercharge your experience as a Baskin Engineer?   \nJoin us for this informative event to learn about opportunities to solve open-ended problems\, build deeper technical skills\, and learn how to think like an engineer. \nWe’ll kick things off with a quick overview of the kinds of research opportunities available to undergrads and how to get started\, then you’ll hear directly from students who’ve worked in research labs as undergraduates. They’ll share what they actually did day-to-day\, the skills they built (technical and professional)\, and how research shaped their confidence\, career goals\, and next steps. We’ll then have pizza and networking to end the evening. \nWhether you’re aiming for industry\, graduate school\, or just want hands-on experience that goes beyond coursework\, this panel will help you understand how undergraduate research can set you apart—academically\, professionally\, and personally! \n\nRegister via Handshake. \nYOU BELONG HERE\nPrograms and services are open to all\, consistent with state and federal law\, as well as the University of California’s nondiscrimination policies. Every initiative—whether a student service\, faculty program\, or community event—is designed to be accessible\, inclusive\, and respectful of all identities. To learn more\, please visit UC Nondiscrimination Statement or Nondiscrimination Policy for UC Publications.
URL:https://events.ucsc.edu/event/exploring-research-pathways-at-baskin-engineering/
LOCATION:Engineering 2\, Engineering 2 1156 High Street\, Santa Cruz\, CA\, 95064
CATEGORIES:Seminars
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GEO:37.0009723;-122.0632371
X-APPLE-STRUCTURED-LOCATION;VALUE=URI;X-ADDRESS=Engineering 2 Engineering 2 1156 High Street Santa Cruz CA 95064;X-APPLE-RADIUS=500;X-TITLE=Engineering 2 1156 High Street:geo:-122.0632371,37.0009723
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20260224T103000
DTEND;TZID=America/Los_Angeles:20260224T113000
DTSTAMP:20260209T232106Z
CREATED:20260129T145348Z
LAST-MODIFIED:20260209T232106Z
UID:10009135-1771929000-1771932600@events.ucsc.edu
SUMMARY:Transform Your Future Pop-Up (Cookies Included!)
DESCRIPTION:Join Baskin Engineering to celebrate National Engineers Week with a sweet stop at the Transform Your Future Pop-Up (Cookies Included!) 🍪☕ \nThis year’s Engineers Week theme\, Transform Your Future\, is a powerful reminder that engineering doesn’t just shape our world—it shapes our opportunities\, our communities\, and the futures we can imagine for ourselves. \nSwing by the BE Courtyard to grab cookies\, coffee\, and BE swag (first come\, first served!) and take a moment to celebrate how you are transforming your future. \n📅 Date: Tuesday\, February 24⏰ Time: 10:30 a.m.📍 Location: BE Courtyard \nWe hope to see you there!
URL:https://events.ucsc.edu/event/transform-your-future-pop-up-cookies-included/
LOCATION:Jack Baskin Engineering\, Baskin Engineering 1156 High Street\, Santa Cruz\, CA\, 95064
CATEGORIES:Social Gathering,Undergraduate
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GEO:37.000369;-122.0632371
X-APPLE-STRUCTURED-LOCATION;VALUE=URI;X-ADDRESS=Jack Baskin Engineering Baskin Engineering 1156 High Street Santa Cruz CA 95064;X-APPLE-RADIUS=500;X-TITLE=Baskin Engineering 1156 High Street:geo:-122.0632371,37.000369
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20260209T123000
DTEND;TZID=America/Los_Angeles:20260209T133000
DTSTAMP:20260204T204343Z
CREATED:20260126T235923Z
LAST-MODIFIED:20260204T204343Z
UID:10009118-1770640200-1770643800@events.ucsc.edu
SUMMARY:CM Seminar - “The ‘Social’ Side of Social Virtual Reality”
DESCRIPTION:Presented by: Bree McEwan \nDescription: One of the potential use cases of virtual reality is to create spaces where humans can interact with each other or virtual agents across distances. However\, despite many of the technological challenges of social VR being solved\, social VR does not see poised for widespread adoption. Multi-user social VR needs to be perceived not just as a technology to be solved but an emerging communication channel. Social science approaches\, particularly from communication scholars\, are needed to truly understand the way that humans engage with VR and each other in these new environments. McEwan’s talk will outline a program of research using qualitative and quantitative approaches to understand communication processes\, effects\, and user perceptions of VR design to deepen our understanding of how people engage with environments and each other in social VR. \nBio: Bree McEwan is a Professor in the Institute of Communication\, Culture\, Information and Technology\, an associate director of the Data Sciences Institute\, and a faculty affiliate of the Schwartz Reisman Institute for Technology and Society at the University of Toronto. She is a co- organizer and founder of the Questioning Reality conference\, a social VR research incubator. McEwan authored Navigating New Media Networks and co-authored Interpersonal Encounters. She directs the McEwan Mediated Communication Lab which researches the intersection of technology and social interaction. McEwan has published on relational maintenance on social network sites\, perceived social affordances of communication channels\, linguistic patterns in online communities\, and the diffusion of information through social media. In addition\, McEwan has metascience interests focused on transparency and replication in the social sciences. Current studies of the McMC Lab focus on affordances of social virtual environments\, cognition and heuristics related to learning in VR spaces\, and nonverbal communication patterns of avatars and agents. \nHosted by: Professor Katherine Isbister \nWhen: Monday\, February 9\, 2026 from 12:30PM to 1:30PM \nLocation:  \nIN-PERSON @ UCSC Main Campus\, E2-280. \nViewing room @ SVC 3212.   \nLUNCH WILL BE PROVIDED AT BOTH LOCATIONS! Faculty and students are highly encouraged to attend. \nZoom info: \nhttps://ucsc.zoom.us/j/91469785121?pwd=F0jplMgh4eTjy6qNZI0lEhlljs0XhG.1 \nMeeting ID: 914 6978 5121\nPasscode: 183098
URL:https://events.ucsc.edu/event/cm-seminar-the-social-side-of-social-virtual-reality/
LOCATION:Engineering 2\, Engineering 2 1156 High Street\, Santa Cruz\, CA\, 95064
CATEGORIES:Seminars
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GEO:37.0009723;-122.0632371
X-APPLE-STRUCTURED-LOCATION;VALUE=URI;X-ADDRESS=Engineering 2 Engineering 2 1156 High Street Santa Cruz CA 95064;X-APPLE-RADIUS=500;X-TITLE=Engineering 2 1156 High Street:geo:-122.0632371,37.0009723
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20260126T123000
DTEND;TZID=America/Los_Angeles:20260126T133000
DTSTAMP:20260113T202943Z
CREATED:20260113T202943Z
LAST-MODIFIED:20260113T202943Z
UID:10008380-1769430600-1769434200@events.ucsc.edu
SUMMARY:CM Seminar - "Revealing Hidden Stories: Co-Designing the Thámien Ohlone Augmented Reality Tour"
DESCRIPTION:Presented by: Kai Lukoff \nDescription: \nThe Santa Clara University campus is adorned with symbols and monuments\, including a Spanish Mission Church\, that highlight its Catholic heritage. However\, the presence and history of the Ohlone Native Americans\, who have inhabited this land for thousands of years and continue to live in the region\, receive little to no recognition. How can we utilize augmented reality (AR) to share these hidden stories? \nIn collaboration with the Muwekma Ohlone Tribe\, our interdisciplinary team developed the Thámien Ohlone AR tour. This tour reveals hidden stories\, encourages visitors to engage in critical reflection\, and inspires visions of a more just future and received the Best Movie Award at CHI 2024\, the leading conference in the field of human-computer interaction. This talk will share insights on co-designing location-based AR experiences for social impact and explore the potential of AR in preserving cultural heritage. \nBio: Kai Lukoff is an assistant professor in the Department of Computer Science & Engineering at Santa Clara University. He leads the Human-Computer Interaction Lab\, focusing on technologies with social impact. His recent work focuses on co-design methods for location-based augmented reality. His research has been featured in prominent conferences such as CHI\, CSCW\, IMWUT\, and DIS\, and he was honored with the 2023 Outstanding Dissertation Award from ACM SIGCHI. \n  \nHosted by: Professor Sri Kurniawan \nWhen: Monday\, January 26\, 2026 from 12:30PM to 1:30PM \nLocation:  \nIN-PERSON @ UCSC Main Campus\, E2-280. \nViewing room @ SVC 3212. \nLUNCH WILL BE PROVIDED AT BOTH LOCATIONS! Faculty and students are highly encouraged to attend. \nZoom info: \nhttps://ucsc.zoom.us/j/95105219890?pwd=PXG6uexrh6P0Ry06aRkxfdTsLhaNhK.1\nMeeting ID: 951 0521 9890\nPasscode: 160917
URL:https://events.ucsc.edu/event/cm-seminar-revealing-hidden-stories-co-designing-the-thamien-ohlone-augmented-reality-tour/
LOCATION:Engineering 2\, Engineering 2 1156 High Street\, Santa Cruz\, CA\, 95064
CATEGORIES:Lectures & Presentations,Seminars
GEO:37.0009723;-122.0632371
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END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20260114T190000
DTEND;TZID=America/Los_Angeles:20260114T200000
DTSTAMP:20251209T201019Z
CREATED:20251203T234446Z
LAST-MODIFIED:20251209T201019Z
UID:10005729-1768417200-1768420800@events.ucsc.edu
SUMMARY:Human Computer Interaction MS Virtual Info Session
DESCRIPTION:Join us January 14 from 7 – 8 PM for our Virtual Information Session. Learn more about our program\, based at the UCSC Silicon Valley Campus\, where you can earn your HCI MS in 15 months. We offer: \n\nApplication fee waivers for UCSC students and alumni\nFull and partial scholarships\nDedicated careers services support\nInternship and research opportunities\nIndustry mentorship\nIndustry sponsored capstone projects\n\nRegister for access to the Zoom link.
URL:https://events.ucsc.edu/event/human-computer-interaction-ms-virtual-info-session/
ATTACH;FMTTYPE=image/png:https://events.ucsc.edu/wp-content/uploads/2025/12/HCI-Info-Session-Banner.png
END:VEVENT
END:VCALENDAR