Xie, Y. (CM) – Crop Circles of Play: Forces and Formation in the Dyadic Magic Circle
Cooperative two-player play produces distinctive social experiences between players: intimacy, trust, cooperation, communitas. Since Huizinga, the frame within which these experiences arise has been called the Magic Circle: a temporarily-set-apart space through which play does its social work. It has been a central organizing concept across game studies, performance theory, and HCI because it points […]