• HSI Equity Talk

    Title: Understanding the advising praxes central to student success at a four-year Hispanic-Serving Research Institution Presenter: Dr. Lydia Iyeczohua Zendejas Location: Via Zoom (link provided via RSVP) Abstract: Higher education […]

  • Johnstone, J. (AM) – The Effects of Asymmetry on Overshooting and Magnetic Pumping from Compressible Convection Zones

    Engineering 2 Engineering 2 1156 High Street, Santa Cruz, CA
    Hybrid Event

    We present a comprehensive numerical investigation examining how vertical asymmetry in compressible convection affects overshooting and the transport of large-scale magnetic fields from convective to stably stratified regions. Using three-dimensional direct numerical simulations, we systematically vary the superadiabaticity and stratification of a convective layer to control the vertical asymmetry of the flow and analyze its […]

  • Yang, J. (CSE) – Towards Controllable and Compositional Generative Vision

    Virtual Event

    Diffusion-based text-to-image models can generate impressive images, but they largely treat an image as a single, flat output, which makes precise editing of individual elements difficult. This proposal studies layered generative representations that align with professional editing workflows, enabling users to manipulate foreground objects while preserving the rest of the scene. A central focus is […]

  • Li, X. (CSE) – Compute-Efficient Scaling of Fully-Open Visual Encoders

    Virtual Event

    Vision encoders have demonstrated significant performance gains in visual generation and multimodal reasoning. These improvements are primarily attributed to the scaling of data, model capacity, and compute. However, this progress is becoming less accessible due to a lack of transparency in data curation and training recipes. In combination with the high compute requirements of foundation-scale […]

  • Centering the Experiences of Undocumented Transfer Students at HSIs: A Brown Bag Presentation by Valeria Alonso Blanco

    Huerta Center Conference Room (Casa Latina) 641 Merrill Rd, Santa Cruz,, CA

      The Huerta Center is proud to present a brown bag presentation by Graduate Student Research Awardee Valeria Alonso Blanco. She will present on a qualitative study that explores how undocumented Latinx transfer students navigate institutional support, belonging, and barriers at a four-year Hispanic Serving Institution (HSI). Findings reveal gaps between institutional commitments and student […]

  • Sambamurthy, A. (AM) – Lazy Diffusion: Resolving Spectral Collapse in Generative Models for Turbulence

    Engineering 2 Engineering 2 1156 High Street, Santa Cruz, CA
    Hybrid Event

    Diffusion-based generative models offer a principled framework for probabilistic forecasting, but we show they suffer from a fundamental spectral collapse when applied to turbulent flows. A Fourier-space analysis of the forward SDE reveals that the mode-wise signal-to-noise ratio decays monotonically in wavenumber for power-law spectra, rendering high-wavenumber content indistinguishable from noise. We reinterpret the noise […]

  • Fredrickson, K. (CSE) – Practical Anonymity with Formal Resistance to Traffic Analysis

    Engineering 2 Engineering 2 1156 High Street, Santa Cruz, CA
    Hybrid Event

    Anonymous communication systems hide who is talking to whom, not just what is said. However, existing systems are either vulnerable to traffic analysis attacks–attacks where adversaries observe and correlate the network traffic of users–or are forced to rely on unrealistic and unenforceable assumptions about how users behave. Worse, existing theory lacks tools to rigorously model […]

  • Liu, C. (CSE) – Enabling LLM Unlearning at Inference Time by Decomposing Detection and Intervention

    Virtual Event

    Machine unlearning addresses the “right to be forgotten” under GDPR and enables privacy, copyright, and safety compliance in large language models. Training-based unlearning can remove targeted behavior on benchmarks, but it scales poorly, can degrade utility, and can fail under adversarial prompting that recovers supposedly forgotten content. This prospectus proposes inference-time behavioral unlearning: rather than […]

  • Shields, S. (CM) – Procedural, Player-Centric Game Balancing

    Merrill College College Office, Santa Cruz, CA
    Hybrid Event

    Game balance is a term widely used among players, researchers, and designers of games. It is a concept that feels vitally important to how we make and play games – but when we try to define it or implement it, we seldom get the same definition twice. Balance appears differently to whoever is judging it, […]

  • Xu, Y. (CSE) – Right Place, Right Time: Accelerating Edge Computation on Modern Heterogeneous SoCs

    Engineering 2 Engineering 2 1156 High Street, Santa Cruz, CA
    Hybrid Event

    Modern edge computing increasingly relies on heterogeneous System-on-Chip (SoC) architectures. These chips tightly integrate general-purpose CPUs with various specialized accelerators, including GPUs, FPGAs, and AI accelerators, all under a shared memory architecture. Although these shared-memory SoCs enable more efficient communication and data sharing between different processing units, they are notoriously difficult to program and tune […]

  • Hendawy, M. (CM) – Autonoming Child Online Safety in the Age of AI: From Control to Digital Co-Agency Across Cultures

    Virtual Event

    Children’s lives are now inextricably linked with AI-driven digital systems that shape learning, social interaction, and development. This has elevated child online safety to a central concern for families, policymakers, and educators. This makes Child online safety a wicked socio-technical problem, emerging from the complex interplay of social norms, platform incentives, cultural expectations, and rapidly […]

  • Robbins, A. (ECE) – How to train your organoid: goal-directed learning in biological neural networks

    Hybrid Event

    Artificial neural networks can now learn to play games, control robots, generate language, and solve complicated reasoning tasks, yet we still lack a clear understanding of how to directly guide learning in biological neural networks. We show that brain organoids can learn to solve a fundamental control task, balancing an inverted pendulum, through closed-loop electrophysiology. […]

  • Harrison, D. (CS) – Multi-Level Control in Neural Dialogue Generation: Style, Semantics, and Selection through Over-Generation and Ranking

    End-to-end neural generation models have largely displaced the modular architectures that once gave dialogue system designers explicit control over what is said and how it is said. While these models produce fluent text, they collapse content planning, sentence planning, and surface realization into a single undifferentiated decoding step, sacrificing the controllable structure that earlier systems […]

  • Mashhadi, N. (CSE) – Compositional, Clinically Conditioned, and Confound-Aware Deep Learning for Alzheimer’s Disease Neuroimaging

    Virtual Event

    Alzheimer’s disease (AD) is a progressive neurodegenerative disorder and a leading cause of dementia. Neuroimaging and clinical biomarkers can reveal early disease changes, but building reliable machine learning models is difficult because data come from different scanners and sites, some modalities are missing, labeled cohorts are limited, and factors such as age and scanner/site effects […]

  • Yang, S. (CSE) – Beyond Image Editing: Building Generalized Image Customization Systems

    Virtual Event

    Current generative vision models struggle with image customization that requires multi-step reasoning or real-world knowledge. This proposal introduces generalized image customization, enabling systems to execute complex, inferential modifications rather than just simple edits. The research focuses on the foundational framework required for this generalization, specifically high-quality training data, scalable evaluation benchmarks, self-improving training paradigms that […]

  • Fan, Y. (CSE) – Building Human-Centered Multimodal AI Agents

    Virtual Event

    As multimodal artificial intelligence systems become increasingly embedded in everyday technology, there is a growing need to design human-centered AI agents that support and amplify human capabilities rather than replace them. This dissertation investigates how to build human-centered multimodal AI agents, framing human-centeredness as an agent-level objective that requires both accessible, assistive interaction and reliable, […]

  • Moghadam, M. (CE) – Constraint-Aware Scene Understanding and Trajectory Generation Using Deep Reinforcement Learning for Autonomous Vehicles

    Engineering 2 Engineering 2 1156 High Street, Santa Cruz, CA
    Hybrid Event

    Advanced driver-assistance systems (ADAS) are commonly organized as modular pipelines that transform raw sensor measurements into low-level actuation commands through perception, planning, and control. While learning-based methods have achieved state-of-the-art performance in perception and environment modeling, the planning layer remains a key bottleneck for reliable autonomy. Highway driving in particular requires long-horizon reasoning and socially […]

  • Wang, H. (CSE) – Accelerating RTL Simulation with Specialized Graph Partitioners

    Jack Baskin Engineering Baskin Engineering 1156 High Street, Santa Cruz, CA

    Register transfer level (RTL) simulation is an invaluable tool for developing, debugging, verifying, and validating hardware designs. However, the performance of RTL simulation has long been a limiting factor in industry. Despite the inherent parallelism of hardware, current RTL simulators have not achieved practical performance gains due to fundamental challenges in communication, synchronization, memory bandwidth, […]

  • Teng, Z. (CM) – Visualizing Player Processes: Towards Design Guidelines for Interactive Process Visualization Tools in Game Analytics

    Virtual Event

    Game analysts face a significant challenge in understanding problem-solving and decision-making processes from the vast and complex sequential data generated by modern video games. Existing visualization tools often fail to adequately support the exploration, suffering from issues of visual clutter, inflexible cohort construction, and a lack of interactive depth. To address this gap, this dissertation […]