Shields, S. (CM) – Procedural, Player-Centric Game Balancing
Game balance is a term widely used among players, researchers, and designers of games. It is a concept that feels vitally important to how we make and play games – […]
Game balance is a term widely used among players, researchers, and designers of games. It is a concept that feels vitally important to how we make and play games – […]
Modern edge computing increasingly relies on heterogeneous System-on-Chip (SoC) architectures. These chips tightly integrate general-purpose CPUs with various specialized accelerators, including GPUs, FPGAs, and AI accelerators, all under a shared […]
Children’s lives are now inextricably linked with AI-driven digital systems that shape learning, social interaction, and development. This has elevated child online safety to a central concern for families, policymakers, […]
Artificial neural networks can now learn to play games, control robots, generate language, and solve complicated reasoning tasks, yet we still lack a clear understanding of how to directly guide […]
End-to-end neural generation models have largely displaced the modular architectures that once gave dialogue system designers explicit control over what is said and how it is said. While these models […]
Alzheimer’s disease (AD) is a progressive neurodegenerative disorder and a leading cause of dementia. Neuroimaging and clinical biomarkers can reveal early disease changes, but building reliable machine learning models is difficult because data come from different scanners and sites, some modalities are missing, labeled cohorts are limited, and factors such as age and scanner/site effects […]
Current generative vision models struggle with image customization that requires multi-step reasoning or real-world knowledge. This proposal introduces generalized image customization, enabling systems to execute complex, inferential modifications rather than just simple edits. The research focuses on the foundational framework required for this generalization, specifically high-quality training data, scalable evaluation benchmarks, self-improving training paradigms that […]
As multimodal artificial intelligence systems become increasingly embedded in everyday technology, there is a growing need to design human-centered AI agents that support and amplify human capabilities rather than replace them. This dissertation investigates how to build human-centered multimodal AI agents, framing human-centeredness as an agent-level objective that requires both accessible, assistive interaction and reliable, […]
Advanced driver-assistance systems (ADAS) are commonly organized as modular pipelines that transform raw sensor measurements into low-level actuation commands through perception, planning, and control. While learning-based methods have achieved state-of-the-art performance in perception and environment modeling, the planning layer remains a key bottleneck for reliable autonomy. Highway driving in particular requires long-horizon reasoning and socially […]
Register transfer level (RTL) simulation is an invaluable tool for developing, debugging, verifying, and validating hardware designs. However, the performance of RTL simulation has long been a limiting factor in […]
Game analysts face a significant challenge in understanding problem-solving and decision-making processes from the vast and complex sequential data generated by modern video games. Existing visualization tools often fail to […]
Modeling environmental extremes often involves large collections of spatial or temporal records where both clustering similar series and modeling dependence among extremes are challenging tasks. This Ph.D. proposal addresses several […]
The Right Livelihood International Conference is a five-week global conference exploring how education can strengthen democracy, collective intelligence, and just futures. Bringing together Right Livelihood Laureates, students, faculty, and community partners across continents, the conference combines asynchronous learning with participatory dialogue and collaborative action. Rather than advocating specific outcomes, the conference positions education as a democratic […]
Robotic space missions often use discrete event simulation to reduce risk in operation. A simulation applies a set of planned activities to a model of mission resources, and the model’s […]
Please join the April 8th Archaeology and Biological Anthropology Lunch Talk, “The Emergence of Maritime Archaeology in the Republic of Benin: Research, Challenges, and Ongoing Initiatives,” presented by Affolabi Angelo Ayedoun (Anthropology, UC Santa Cruz).
Sequencing technologies have transformed population and evolutionary genetics, making it possible to ask questions at scales that were intractable a decade ago. Realizing that potential depends on tailored computational approaches, […]
Flow cytometry is a valuable technique in microbial research used to measure the optical properties of single-celled organisms at high throughput. Oceanographers often deploy flow cytometers on research cruises in […]
Oceanographic data, generated by modern technologies that measure biological systems across time, space, and cell populations, are often rich, high-dimensional, and highly heterogeneous. Such data provide valuable opportunities to study […]
Modern scientific studies increasingly rely on complex datasets exhibiting spatial and temporal dependence, particularly in social, environmental, and climate applications. This dissertation develops statistical models and computational methods for analyzing […]
Complex societal problems (e.g. wicked problems) such as those brought on by climate change can be addressed through a combination of Research through Design (RtD), co-design, and Serious Games (SG) […]