• Holmes, J. (CM) – Towards a Multi-dimensional Model of User Load

    Virtual Event

    Games user researchers (GURs) use various methods to understand when a game is overloading its players. In games research where data-driven multimodal approaches are necessary to drive insights, the currently available tools to measure user load are coarse, one-dimensional, and often aggregated. The more dominant instruments, such as the Cognitive Load Scale (CLS) and the […]

  • Li, J. (CM) – Detecting Failure to Adapt: Reading Self-Regulated Learning Breakdowns from Game Telemetry through Plan Recognition

    Virtual Event

    Three learners who fail the same level of an educational game the same number of times can be failing in three different ways, and the difference determines what each should do next. Yet the measures a game’s logs are usually reduced to (completion time, error counts, mastery estimates) render the three identical. This proposal takes […]