• Climate Tech & Sustainability Showcase

    Jack Baskin Engineering Baskin Engineering 1156 High Street, Santa Cruz, CA

    Join us for a Climate Tech & Sustainability Showcase, where students, faculty, climate and sustainability-focused companies, founders, and community organizations come together to share their work and ideas. The event is part of Baskin Engineering Climate Week, focused on raising awareness of climate issues and sustainability research and teaching. Explore a range of interactive demos, […]

  • Careers in Climate Tech & Sustainability

    Engineering 2 Engineering 2 1156 High Street, Santa Cruz, CA

    Ready to explore career pathways that matter? Attend our very special Careers in Climate Tech & Sustainability Panel—celebrating Baskin Engineering Climate Week—for an inside look at careers that will help build a sustainable future. Panelists representing different roles and organizations will share their career journeys and offer practical insights into working in climate tech. There […]

  • Climate Week Tech Connect: Energy Solutions

    Jack Baskin Engineering Baskin Engineering 1156 High Street, Santa Cruz, CA

    Join Baskin Engineering to explore the frontier of power engineering, where the rapid rise of electrification and digital infrastructure is creating an unprecedented demand for next-generation talent and a critical […]

  • Quality First Coding Contest

    Engineering 2 Engineering 2 1156 High Street, Santa Cruz, CA

    This is a programming contest, but with a twist! Instead of scoring you based on your speed and solution accuracy, we score you based on your programming quality and solution accuracy. This means that instead of looking at how fast you can program a solution, we look at your number of compiles/runs instead.* The contestant that […]

    Free
  • CM Seminar: Edward Wang, “Inventing a New Blood Pressure Monitor”

    Silicon Valley Campus 3175 Bowers Avenue, Santa Clara, CA, United States

    Presented by: Edward Wang Description: “What does it actually look like to invent something? In this talk, I trace the decade-long journey of turning a smartphone into a blood pressure monitor, from Seismo, which used smartphone accelerometers to measure pulse transit time, to BPClip, a dollar clip that brought calibration-free oscillometry to the fingertip, to VibroBP, which […]

  • CM Seminar – Robby Ratan, “Examining AI-Infused Pedagogy in Non-Technical Undergrad Classes: AI-vatars, Book-bots, and CompAInions, Oh My”

    Engineering 2 Engineering 2 1156 High Street, Santa Cruz, CA

    Presented by: Rabindra (Robby) Ratan Description: “Novel communication technologies have always presented challenges and opportunities in education. Since my days as a wee assistant professor of media and information, I have embraced this chaos. In 2015, I implemented avatar-based discussion forums into my classes to study the Proteus effect (i.e., the phenomenon of avatar characteristics influencing […]

  • NemoClaw NVIDIA x ASUS Hackathon @ UC Santa Cruz

    NemoClaw NVIDIA x ASUS Hackathon @ UC Santa Cruz
    Kresge College R-3 Suites, Santa Cruz, CA

    Welcome to the premier physical AI hackathon on the West Coast. We are bringing together the top 200 AI, infrastructure, and hardware engineers to build autonomous, agentic applications on the NVIDIA NemoClaw stack. ​You aren’t just calling APIs, you are building on enterprise-grade hardware. ​The Tracks: The Edge Track: 40 exclusive teams will be granted […]

  • Maram, S. (CM) – Scripture To Console: The Nexus between Religion and Digital Play

    Virtual Event

    Religion has historically been a profound force for global mobilization, shaping geopolitics, economies, and geography. Similarly, contemporary interactive media, with video games at the forefront, has moved beyond mere entertainment to become a powerful vehicle for communication, narrative, and inspiration, reaching millions worldwide. This dissertation investigates the intersection of these two influential forces: religion and […]

  • Annual BE Student Project Showcase

    The annual BE Student Project Showcase celebrates the innovative work and accomplishments of undergraduate engineers in capstone courses and research pathways.

  • Chou, Y. (CM) – Exploring Future AI-Mediated Health Creator–Audience Interactions on Social Media: Transparency, Care, and Accountability

    Virtual Event

    Health and wellness content creators play an important role in shaping how people receive and engage with health information on social media. Beyond delivering information, they also convey care, build trust, and sustain relationships with audiences. As generative AI (GenAI) becomes increasingly integrated into creator work, existing research has examined AI disclosure, AI-mediated communication, and […]

  • Liu, P. (CM) – Reimagining Workplace Concern Reporting: From Emotional Harm to Co-Designed Futures

    Virtual Event

    Workplace concern reporting infrastructure, including human resources (HR) portals, grievance procedures, and whistleblower hotlines, is the formal channel through which employees in most organizations raise concerns about harassment, discrimination, and retaliation. Yet existing research consistently finds that these systems fail the employees they are meant to protect: reports stall, concerns get filtered, retaliation occurs, and […]

  • Baskaran, D. (CM) – More than Just Fun: Exploring Meaningful Play, Communities of Play, and Relatedness of Play

    Virtual Event

    Play is often seen as a form of entertainment, leisure, or childhood development. However, it also acts as a meaningful experience that shapes how people connect with others and interact with the world around them throughout their lives. Prior work on meaningful play and communities of play has mainly focused on individual experiences and participation, […]

  • CM Seminar – Alex Olwal, “Human-Centered Augmentation: Interacting with Matter, Humans, and Machines”

    Engineering 2 Engineering 2 1156 High Street, Santa Cruz, CA

    Presented by: Alex Olwal Description: “In this talk, I will share my perspectives on the evolution and future of human-centered augmentation, through the lens of two decades of research and development. Drawing from experiences across academia and industry, I will discuss insights from having led projects in augmented reality, accessibility, electronic textiles, novel sensing and […]

  • Xie, Y. (CM) – Crop Circles of Play: Forces and Formation in the Dyadic Magic Circle

    Virtual Event

    Cooperative two-player play produces distinctive social experiences between players: intimacy, trust, cooperation, communitas. Since Huizinga, the frame within which these experiences arise has been called the Magic Circle: a temporarily-set-apart space through which play does its social work. It has been a central organizing concept across game studies, performance theory, and HCI because it points […]

  • Lietz, R. (CM) – Reflecting on Failure: Designing and Evaluating Archetype Profiles as a Tool for Self-Reflection

    Silicon Valley Campus 3175 Bowers Avenue, Santa Clara, CA, United States
    Hybrid Event

    Self-reflection holds significant potential for learning, behavior change, and emotional processing, yet designing technologies that effectively support it remains challenging, particularly when reflection involves difficult experiences such as failure. Most current technologies avoid negative experiences altogether, leaving users without support at precisely the moments when reflection could be most valuable. This dissertation investigates how technology […]

  • Li, J. (CM) – Detecting Failure to Adapt: Reading Self-Regulated Learning Breakdowns from Game Telemetry through Plan Recognition

    Virtual Event

    Three learners who fail the same level of an educational game the same number of times can be failing in three different ways, and the difference determines what each should do next. Yet the measures a game’s logs are usually reduced to (completion time, error counts, mastery estimates) render the three identical. This proposal takes […]